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Technical characteristics

TV Game is designed to run on a conventional computer, according to the current software and hardware requirements of the market. It does not require any special graphic card, or third-party technology licenses. All hardware components can be the same as those commonly used when assembling a PC. Only external signal converters from SVGA to PAL / NTSC are needed when we want to record in a television studio. This software is written based on this approach of maximum flexibility and hardware economy. All the graphic programming of the game panel, the question module and the phrase module use Microsoft DirectX technology.

Through the multi-screen support of Windows, TV Game extends the virtual desktop of the computer, being able to manage up to fourteen independent SVGA graphic outputs (including that of the program interface). All SVGA signals can be software switched to a single output video signal, allowing full use of the software in case of having a reduced hardware configuration. If the computer has an additional MJPEG decoder card, a new independent and exclusive video output for videos is added to the system.

TV Game can interact with the computer hardware, simultaneously supporting the following standard devices:

SVGA video outputs:

  • Control monitor for the program operator.
  • Contestant's marker 1.
  • Contestant's marker 2.
  • Contestant's marker 3.
  • Contestant's marker 4.
  • Contestant's marker 5.
  • Contestant's marker 6.
  • Contestant's marker 7.
  • Contestant's marker 8.
  • Composition of markers and chronometers 1.
  • Composition of bookmarks and chronometers 2.
  • Game panel.
  • Questions module.
  • Phrases module.

MJPEG video output:

  • Full-screen digital video to play animations or videos of the program.

Audio outputs:

  • Direct output of audio samples from the computer's sound card.
  • Output of MIDI notes to activate an internal or external "sampler" to the computer.

Digital inputs and outputs (I/O):

  • Input of eight digital signals associated with the push buttons.
  • Input of sixteen digital signals per phase.
  • Output of eight digital signals associated with the push buttons, when these are activated.
  • Output of sixteen digital signals per phase.